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- Number of Employees
- Founded Date
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A startup founded by Takuya Imaizumi, who participated in the launch of a social game company from university in 2013 as a CTO. It had a rapid growth and was listed on the TSE Mothers in 2017 four years later. As a business, it operates GameWith, the largest game media in Japan. With game capture, game review, community, and video streaming features, it successfully attracted users and expanded to 900 million PV per month in just three years and more than 40 million users per monthI did it. As a feature, the top tier of the game is adopted by people called the top ranker, which provides quick, accurate and high-quality information. Utilizing its large-scale platform, monetizing advertising revenue, and the number of users is steadily increasing, so sales also expanded steadily. According to the 2017 financial results, sales increased by + 77.4% compared to 2016. It is said that the future strategy will focus on raising the unit price of PV. It is expected that the game media business will continue to expand in the future.
* Information is obtained from the official website of the business.
* The game business companies display three major services.
|Total Funding Amount|
|Funding Date||Money Raised||Lead Investor||Investor||Remarks|
|09.04.15||500M Yen||-||YJ Capital / incubate Fund / JAFCO|
|07.03.14||15M Yen||-||YJ Capital / incubate Fund / JAFCO|
|09.08.13||29M Yen||-||YJ Capital / incubate Fund|
|Fiscal Year End||Accounting Method||Settlement Method||Sales||Operating Income||Ordinary Income||Retained Earnings||Net Income|
|31.05.19||JapaneseStandard||Independent||3,148M Yen||808M Yen||807M Yen||-M Yen||686M Yen|
|31.05.18||JapaneseStandard||Independent||2,677M Yen||1,168M Yen||1,168M Yen||-M Yen||816M Yen|
|31.05.17||JapaneseStandard||Independent||1,581M Yen||657M Yen||654M Yen||-M Yen||465M Yen|
|31.05.16||JapaneseStandard||Independent||994M Yen||330M Yen||329M Yen||-M Yen||220M Yen|
|31.05.15||JapaneseStandard||Independent||389M Yen||127M Yen||124M Yen||-M Yen||94M Yen|
|31.05.14||JapaneseStandard||Independent||7M Yen||-M Yen||-34M Yen||-M Yen||-34M Yen|
|Listing Date||Stock Market||PER||Market Capitalization|
|30.06.17||Tokyo Stock Exchange First Section||27.46||11,530M Yen|
|30.06.17||IPO||PER (initial value): 166.98
Market Capitalization (initial value): 37,042M Yen
Graduated from Keio University. He participated in the founding of a social game company while studying in 2012, leading the development as a director CTO. In 2013, he founded GameWith and assumed the position of CEO.
Graduated from Rikkyo University Faculty of Economics. In 1999, he participated in enter Prize Soft Vendor. In 2003, he joined N.I. F.Ventures (currently Daiwa Corporate Investment). In 2010, incubate Fund was established and became a representative partner. In 2016, he became an outside director of the company.
Executive Officer, Chief of Capture Contents
Executive Officer, Head of Business Planning Office
Executive Officer, General Manager of Advertising and Business Development
Executive Officer, Director of the entertainment business
Executive Officer CFO and Director of Management Strategy Office
Executive Officer, Head of Human Resources Strategy